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   20 #include "../gtc/matrix_transform.hpp" 
   22 #ifndef GLM_ENABLE_EXPERIMENTAL 
   23 #       error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   24 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   25 #       pragma message("GLM: GLM_GTX_transform extension included") 
   36         template<
typename T, qualifier Q>
 
   38                 vec<3, T, Q> 
const& v);
 
   43         template<
typename T, qualifier Q>
 
   44         GLM_FUNC_DECL mat<4, 4, T, Q> 
rotate(
 
   46                 vec<3, T, Q> 
const& v);
 
   51         template<
typename T, qualifier Q>
 
   52         GLM_FUNC_DECL mat<4, 4, T, Q> 
scale(
 
   53                 vec<3, T, Q> 
const& v);
 
   58 #include "transform.inl" 
  
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.