|  | 1.0.0 API documentation
    | 
| Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL void | axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle) | 
| Get the axis and angle of the rotation from a matrix.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle) | 
| Build a matrix from axis and angle.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | extractMatrixRotation (mat< 4, 4, T, Q > const &Mat) | 
| Extracts the rotation part of a matrix.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta) | 
| Build a interpolation of 4 * 4 matrixes.  More... | |
Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
Allows to directly interpolate two matrices.
| GLM_FUNC_DECL void glm::axisAngle | ( | mat< 4, 4, T, Q > const & | Mat, | 
| vec< 3, T, Q > & | Axis, | ||
| T & | Angle | ||
| ) | 
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix | ( | vec< 3, T, Q > const & | Axis, | 
| T const | Angle | ||
| ) | 
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation | ( | mat< 4, 4, T, Q > const & | Mat | ) | 
Extracts the rotation part of a matrix.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate | ( | mat< 4, 4, T, Q > const & | m1, | 
| mat< 4, 4, T, Q > const & | m2, | ||
| T const | Delta | ||
| ) | 
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
 1.8.18
 1.8.18