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AuSoundRecordToBucket - create a flow to record
to a bucket. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundRecordToBucket(server,
destination, source, gain, callback, callback_data, mode, flow, volume_mult_elem,
status) 
    AuServer *server;
 
    AuBucketID destination;
 
    AuDeviceID source;
 
    AuFixedPoint gain;
 
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
 
    AuPointer callback_data;
 
    int mode;
 
    AuFlowID *flow; /* RETURN */
 
    int *volume_mult_elem; /* RETURN */
 
    AuStatus *status; /* RETURN */
 
- server
- Specifies the connection to the audio server. 
- destination
- Specifies
the bucket to record to. 
- source
- Specifies the input device to record from.
- gain
- Specifies the gain for the input device. 
- callback
- Specifies the procedure
to be called for additional event processing. 
- callback_data
- Specifies any
additional arguments to be passed to the callback. 
- mode
- Specifies the line
mode for the input device. Currently the following line modes are defined:
AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
- flow
- If non-NULL, returns the flow ID. 
- volume_mult_elem
- According to the comment
in the source, not implemented. 
- status
- If non-NULL, flush the output buffer
and return the status from the server. 
AuSoundRecordToBucket
creates a flow to record from source into destination and returns a pointer
to the event handler created or NULL if there was an error. 
AuBadBucket,
AuBadDevice. 
AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile,
AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
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