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AuSoundPlayFromData - create a flow to play
from memory. 
#include <audio/audiolib.h> 
#include <audio/soundlib.h> 
AuEventHandlerRec *AuSoundPlayFromData(server,
sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem,
monitor_element, status) 
    AuServer *server;
 
    Sound sound;
 
    AuPointer data;
 
    AuDeviceID destination;
 
    AuFixedPoint volume;
 
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
 
    AuPointer callback_data;
 
    AuFlowID *flow; /* RETURN */
 
    int *volume_mult_elem; /* RETURN */
 
    int *monitor_element; /* RETURN */
 
    AuStatus *status; /* RETURN */
 
- server
- Specifies the connection to the audio server. 
- sound
- Specifies
the description of the audio data. 
- data
- Specifies the audio data to play.
- destination
- Specifies the device to play the data on. 
- volume
- Specifies the
volume. 
- callback
- Specifies the procedure to be called for additional event
processing. 
- callback_data
- Specifies any additional arguments to be passed
the callback. 
- flow
- If non-NULL, returns the flow ID. 
- volume_mult_elem
- If non-NULL,
returns the index of the volume multipler element. 
- monitor_element
- If non-NULL,
include an ExportMonitor element in the flow and return it's index. 
- status
- If
non-NULL, flush the output buffer and return the status from the server.
AuSoundPlayFromData creates a flow to play data on device and
returns a pointer to the event handler created or NULL if there was an
error. 
AuBadAlloc, AuBadDevice. 
AuSoundPlay, AuSoundPlayFromBucket,
AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio
System C Language Interface 
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